I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to re-do everything from begin. How can this make sense? Really I can’t have an open animation library? Do I really need to redo everything everytine if I wish adding new animations? What do I missing to this process?

  • banana_meccanica@feddit.itOP
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    11 months ago

    So far seems that when you need a new animation you can’t add it at pre existing library. And new animation need as well to be converted as library to work with the skeletron.