• force@lemmy.world
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      7 months ago

      what’s wrong with webp? it’s a significantly more efficient file format (like 20% less file size for the same quality) and is supported everywhere by now. if anything, the default should be webp for image types that can be both lossy and losslessly compressed

        • force@lemmy.world
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          7 months ago

          I haven’t come across a single image or video editor that doesn’t support webp nowadays. I use paint.net, krita, aseprite, inkscape, ibis paint x, opentoonz, and davinci resolve, plus libreoffice if you count that, they all support importing/exporting and editing webp just as any other image file format. I’m pretty sure GIMP and Photoshop do too but I don’t use them so I can’t say for sure

          I feel like a majority of people have to go out of their way to make webp an inconvenience in the modern day.

          Besides, if it for some reason doesn’t work in a specific situation you need it you can just manually change the extension to “.jpeg” or “.png” and Windows/Linux/Android file managers will automatically convert it. But I can guess most people don’t actually face a situation like that.

          • kellyaster@kbin.social
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            7 months ago

            you can just manually change the extension to “.jpeg” or “.png” and Windows/Linux/Android file managers will automatically convert it

            Thank you for the suggestion, but that’s not how it works. Changing a file’s extension doesn’t change the file type; it just changes the name.

            • force@lemmy.world
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              7 months ago

              When I take an image file and change its extension from webp to png it converts the binary data, so I imagine your OS’ default file manager would do that too. Maybe not tho.