Advertising isn’t going anywhere, so investing in/supporting ways to more ethically serve ads without harvesting private data seems like a good thing?
Advertising isn’t going anywhere, so investing in/supporting ways to more ethically serve ads without harvesting private data seems like a good thing?
what usually gets lost on people is how Mac tended to have had things first, like everything has Bluetooth now, but Mac OSX had it long before Windoze did
That’s just not true - in fact, Apple is well-known for repeatedly releasing ‘new’ products/features that already existed elsewhere, but acting like they invented it. That goes all the way back to the original Macintosh.
Or, to use your example, everything I can find says MacOS added Bluetooth support in 2004, while Windows XP was patched to support Bluetooth in 2002.
MacOS is good software, but let’s not pretend Apple hasn’t built their entire empire based on pinching other people’s ideas and marketing them better.
Nothing lower than a C-?
Start paying attention to the top new & trending Spotify playlists in genres you’re interested in.
I don’t disagree with the sentiment, but I don’t see even a single mention of cloud gaming in the article?
This is about studio closures and a disconnect between MS’s actions and the types of games they say they want.
Mostly agree, except I’ve never liked the dpad on the 360 controller. An XB1 or Series S|X controller is a noticeable step up IMO!
I think BioShock just got grandfathered in through its System Shock lineage.
Except for all the small studios also struggling or going out of business because getting investment right now is really, really hard.
The megacorp closures and redundancies are far from the entire story, they’re just the headline grabbers.
The return on indie games (if there even is a return) is already vanishingly small for 99% of releases - printing and distributing physical copies would just be pouring even more money down the drain.
Are you thinking of Spy Hunter?
And yet that’s exactly how they operate!
Valve: How going boss-free empowered the games-maker
… But you’re right that it is often considered the cause of many of their problems: Valve’s unusual corporate structure causes its problems, report suggests
Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they’re buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.
Jumping into the Yakuza/Like A Dragon series from a random point would be incredibly confusing because of the storyline.
There are actually 3 good entry points (Yakuza 0, Yakuza 1/Kiwami, or Yakuza 7: Like A Dragon) but couldn’t recommend starting outside one of that set.
Flaming Fowl were founded back in 2016 by a bunch of former Fable devs out of original studio Lionhead
Literally just had to scroll a tiny bit further
Not uncommon for players to want to retire before their contract is actually up, so they go onto the team’s ‘Reserve/Retired’ list. It means they’re effectively gone, but if they decide to unretire the team still holds their remaining contract rights.
It’s always a year after release for EA Play, but I agree - it’s felt like a long time for this one!
It’s easier to rant about a boogeyman like SBI than to engage with any of the actual issues facing the industry, unfortunately
Each to their own, but I personally can’t imagine having to replace a faulty product 5 times and still wanting to use it
It’s definitely making their job harder on the face of it, but it also differentiates them from other ad companies, so I guess they’re betting on that being a draw for potential clients.