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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I was dissapointed that the one communist didn’t brutally blow Anastasia’s brains out, but I definitely think the play … inspires violence in me.

    I don’t think this is a good thing. It is true that violence becomes regrettably necessary in resistance and revolution, but it should not be something we take pleasure in, for a myriad of reasons. It leads to adventurism, it hinders our ability to grow our movement, and it puts our culture in a bad spot post-revolution towards successfully building towards communism.

    And on a personal level, no, you should never, ever tell your friend that you would kill them under some hypothetical scenario. You should never let the conversation get to the point where that’s even a question being asked.












  • Which is doubly worse because those higher-level libraries are black boxes, and you can’t always fix things that arise inside of them easily.

    If by “higher level” you mean something like Java libraries, I’d say the opposite is true - at least if you don’t have the source for a Java class it is trivial to decompile and have something immediately readable. Can’t say the same for something like a dll originally written in C++.




    • old webpages (like from the 2000s) are fast and snappy
    • new webpages take much longer to load

    Modern webpages are less like a page and more like a full blown application. If you’re not careful you’ll get an unoptimized mess, which is exacerbated when you put a bunch of ads on top.

    That being said I don’t have memories of everything being snappy 20 years ago - there were messy scripts and gigantic images that made Geocities and Angelfire sites near unusable back then as well.


  • The PSP and 3DS titles also had pause. Pause is more likely to be a key feature on “handheld” games since you’re more likely to play in “bursts,” and the Switch is a handheld" system.

    Moreover, as I understand it there are two Monster Hunter dev teams - a primary team that works on the the “mainline” (previously numbered) games that tended to target console, and a secondary “handheld” team that would handle the handheld spinoffs and ports. Rise was developed by the secondary “handheld” team, World and Wilds are being developed by the primary “console” team.

    That being said, I’m with you - I like to be able to pause while on a long hunt to go get a drink or take a quick break.


  • Getting them to do anything other than spit up probabilistically correct information and sentences would require them to have comprehension, not just associations between strings of words.

    I would argue that associations between pieces of information is the cornerstone of how you form comprehension. While I agree that the technology is somewhat overhyped, the fact that you can instruct models to perform arbitrary tasks that the model was not specifically trained to do is evidence of some level of “comprehension.”