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Cake day: 2024年1月10日

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  • Before i mention class fantasy, i highly recommend you find a better system. Ikik everyone who plays a better system tells people to do that, but it really does seem like dnd in general (not even just 5e) won’t appeal to your tastes. Have you tried mage the ascension? It’s literally about coming up with your fantasy of who you want to be, with more freedom in how you build and use your character. I’m playing a modern witch in my current game, communing with spirits and influencing fates, meanwhile we’ve had a hypertech engineer and wuxia martial artist in the same group with no incongruities (we do think the other people’s ways of doing ‘magic’ is weird and wrong, but that’s how it’s supposed to work in setting).

    As for 5e; magic classes don’t really differentiate themselves well enough. wizards and sorcerer cannot coexist as truly distinct things without actual vancian casting (which the game would be better off entirely without imo), as it stands sorceror is just worse wizard. Clerics have the same mechanical problems, they are just better wizards and their flavor falls short when DMs are reluctant to use the flavor text of religion to force a player’s hand or remove their spells, which is crucial for the class to fulfill it’s fantasy imo. Warlocks are mechanically distinct, but share cleric’s reliance on the dm to be distinct narratively, and again it seems like the 5e community is against things like that.

    The lack of rules or the enforcement of them hurts classes as well. Without a working economy wizards don’t have a reliable method of learning magic and martials don’t have access to magic weapons to support the ‘guy with a stick’ fantasy so they get weirder and weirder subclasses, that ruin the fantasy, to make up for it. The slow combat discourages dangerous travel, which means ranger’s big thing (being the guy who travels real good) is thrown out the window too.

    Side note: A big issue I’ve seen online is that people think mechanics are arbitrary, generic, and cannot support narrative. It feels like wotc buys into this line of thought and i don’t think 6th edition will fix any of the issues here because of that.


  • Not to mention, 5e is actually really bad for Homebrew. Without some kind of strong foundation to build off of its really hard to make something balanced (doesn’t apply to just combat) and you can’t escape 5e’s bad mechanics without a whole new system.

    Side note, I’m pretty sure wotc’s predatory pricing is part of the reason people don’t move to other systems. They think every game needs a bare minimum 3 books for $50 each to get started, when $40 for a complete book with all the base rules is actually a little pricey for ttrpgs.