No, not at all. Sure the rich want to be richer, but hurting the poor is a goal in and of itself in our world.
No, not at all. Sure the rich want to be richer, but hurting the poor is a goal in and of itself in our world.
Really? I’ve never once seen it not work that way
The end of that trailer brought the game from “looks okay, kinda cute” to actually very interesting.
Urban fantasy/sci-fantasy, just ripping off (part of) my WoD campaign. The story of a witch surviving in a world that goes out of its way to stomp out everything that makes life worth living.
I’ve got so much to play on my backlog, yet I’m back to terraria once again
It’s just the spellslinger wizard archetype
Didn’t know about this, but I’m deeply interested now
Obviously not. hurting bad people is morally neutral at worst.
Ooh that sounds very fun
I build up a (in)tolerance for ads even from creative YouTubers. I watched Internet historian ads like twice, i watched Some More News ads for a single episode. Even creative ads subtract from the quality of something better.
Every entry has been an evolution? No every entry has been a corruption of the last, simpler, less engaging, and over all worse. Make the player feel part of the world? Then why isn’t it first person? Whole lotta marketing nonsense.
It’s good they aren’t insulting the actual bioware by making the origins combat even worse again, but this doesn’t inspire confidence.
Eh, if I’ve learned anything living in a shitty little town; you are special. A deeply distressing number of people have no morality, standards, or thoughts of their own.
They didn’t even bring up the actual alarming issue of sheriff’s who think they are the supreme authority of the land either. Very weird article, it’s like someone missed an entire decade.
If you’re still looking for systems to bring in new players, Chronicles of Darkness is almost objectively the best option. The mechanics are very simple (no moving goals, success are always 7 and higher on a dice, you just roll more dice), character creation is the easiest I’ve ever seen it (the rules for it literally fit on the bottom of the character sheet, no classes or anything to bog people down), the setting is fundamentally familiar to every human alive (the default setting is literally your irl home town with some weird hidden magic shit thrown in), and it’s cheap (you only need a single book for whatever it is [think fairies, vampires, werewolves, etc ] you’ll be playing).
‘honor’ or whatever isn’t good and killing an evil creature isn’t evil, no matter how you look at it that wasn’t an evil action.
Before i mention class fantasy, i highly recommend you find a better system. Ikik everyone who plays a better system tells people to do that, but it really does seem like dnd in general (not even just 5e) won’t appeal to your tastes. Have you tried mage the ascension? It’s literally about coming up with your fantasy of who you want to be, with more freedom in how you build and use your character. I’m playing a modern witch in my current game, communing with spirits and influencing fates, meanwhile we’ve had a hypertech engineer and wuxia martial artist in the same group with no incongruities (we do think the other people’s ways of doing ‘magic’ is weird and wrong, but that’s how it’s supposed to work in setting).
As for 5e; magic classes don’t really differentiate themselves well enough. wizards and sorcerer cannot coexist as truly distinct things without actual vancian casting (which the game would be better off entirely without imo), as it stands sorceror is just worse wizard. Clerics have the same mechanical problems, they are just better wizards and their flavor falls short when DMs are reluctant to use the flavor text of religion to force a player’s hand or remove their spells, which is crucial for the class to fulfill it’s fantasy imo. Warlocks are mechanically distinct, but share cleric’s reliance on the dm to be distinct narratively, and again it seems like the 5e community is against things like that.
The lack of rules or the enforcement of them hurts classes as well. Without a working economy wizards don’t have a reliable method of learning magic and martials don’t have access to magic weapons to support the ‘guy with a stick’ fantasy so they get weirder and weirder subclasses, that ruin the fantasy, to make up for it. The slow combat discourages dangerous travel, which means ranger’s big thing (being the guy who travels real good) is thrown out the window too.
Side note: A big issue I’ve seen online is that people think mechanics are arbitrary, generic, and cannot support narrative. It feels like wotc buys into this line of thought and i don’t think 6th edition will fix any of the issues here because of that.
Not to mention, 5e is actually really bad for Homebrew. Without some kind of strong foundation to build off of its really hard to make something balanced (doesn’t apply to just combat) and you can’t escape 5e’s bad mechanics without a whole new system.
Side note, I’m pretty sure wotc’s predatory pricing is part of the reason people don’t move to other systems. They think every game needs a bare minimum 3 books for $50 each to get started, when $40 for a complete book with all the base rules is actually a little pricey for ttrpgs.
Man that’s weird, like really fucking weird. I know it’s a Disney movie and the masses obsess over those for some reason, but was it really that big a deal?